#pragma once
#ifndef __MATERIAL_H__
#define __MATERIAL_H__

#include "Utility.h"

#include "../util/PreDeclare.h"
#include "../util/D3DCommon.h"
#include "../game/Component.h"

namespace WindGE
{
	class WIND_CORE_API Material
	{
	public:
		Material();
		~Material();

	private:
		ShaderProgramPtr shader_;
	};

}//end namespace WindGE

#endif // !__MATERIAL_H__
